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Thread: PSX GameShark Pro...Info and Tools

  1. #31
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    I deleted duplicate codes and games from my codelist which results in 300 games, dumped the codelist then cleared my codelist from the memory card using Select+O but when I transfer the codelist back it's 312 games there's a few repeats like for instance Tomb Raider 3 and Tomb Raider III both with the exact same codes but when I delete one the games and reset the console it always comes back with the same two games as if I hadn't deleted one of them

    I only managed to dump the codelist with PSXUTILS v.105-06 using the serial cable with cdx v3.3, gscc wouldn't recognize it since it classes gs v3.x as a LPT port and has no option for serial CDX devices, on the packaged tutorial vhs though it says you can use a Serial to Parallel converter so i'm thinking about seeing if putting a converter on the end of the cable with get it to recognize as a LPT port device in gscc and the other psxutils versions. Also I had to run it under Windows ME since XP just stalls when you try to communicate with the console, I guess that totalio port opener thingy only works for the LPT?
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    Last edited by kh2k4; 01-02-2010 at 09:02:03 PM.

  2. #32
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    My desktop pc wouldn't never connect to any of the game shark programs properly except for the flashing program. I ultimately had to get out an old windows 98 laptop running xp for the port to work as it should. I do remember having to restart it often if the totalIO service didn't start correctly. Don't make since why it wouldn't save your settings after deleting though.

  3. #33
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  4. #34
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    Interesting stuff, one of these days I'll find the free time to get back to messing with the Game Shark Pro.

    On that note, I'm just now noticing a post from the co-developer of ar3stop on one of my sites.
    5 months later....lol

    Anyway here is what he wrote:

    Blogger Kamilion Schnook said...

    Ahhh, thanks.
    Long long ago, somewhere around 2000ish, Herben and I got together and wrote ar3stop.

    A friend gave me a SCPH-7501 recently, and I dug out my original GSP3.2 cart that the old ar3stop was developed on, and promptly totaled it due to forgetting about the VMem bug.
    Now I have it back thanks to you.

    Thanks for finally fixing the VMem issue -- how'd you do it?

    Feel free to continue to distribute it to anyone who needs it. You can pass any questions on to me.

    Just a note: Hanimar's ar3flash.exe flasher works best with Windows 98's DOS boot disk, with the bios set to "Bidirectional" parallel port.
    It also seems to work with FreeDOS as well.

    I'll try to recover my old GS code archive, if I'm successful, I'll send you a copy of the raw rom with the updated codelist.

    August 3, 2009 2:41 AM
    blogspot.com
    Last edited by Mezmorize; 01-28-2010 at 03:02:35 AM.

  5. #35
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    Dec 2009
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    Im having the hardest time getting this to work.

    The method you described with 3.0 users would never work for me.
    Yet once I upgraded to AR3stop my backup loaded.

    But my main problem is that my backups are loading s-l-o-w.
    I cringe everytime I run into a load point (and it being psx, thats all the time).
    Can anyone help, im using SONY CD-R and burning at 8x & 16x, both gave horrible results.

    Also is their any possible way to use GSpro to boot backups of import games?

  6. #36
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    A couple months ago, for the first time, I had a hard drive fail with all my more important files...

    I obtained another unopened GameShark Pro for a friend to fix up to load burnt games. I decided to just give him my old hacked one and I've been messing around with the flashing tools etc once again in my spare time.

    Just thought it would be worth mentioning that I turned this old post into a guide on "how to Import and Export Memory Cards to and from a GSPro/AR3 ROM".

    Hanimar's AR3Flash v0.32 is used to extract/flash the ROM to the GameShark Pro, but the guide is for everything else...

  7. #37
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    Well i've just found out that the Planet Psx Cheats volumes are a cut down version of the cdx with the adding cheats, str / tim viewer and cd player removed, it may help me figurer out how to bypass the cdx check.

  8. #38
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    I have one of those dongle things, and have no disc to go with it.

    Thing is, I'm not sure if it's for PS1 or PS2.
    It's black and says AR Max, so I suppose it's for PS2...

  9. #39
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    Yeah MAX is for the PS2 that dongle is just a 16 or 32MB memory card.
    I went through my demo disc's and found a hidden demo like you it contains a kite and a block of cheese
    Last edited by kh2k4; 07-28-2010 at 06:01:02 AM.

  10. #40
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    Had a look at executables for AR 4.2 and AR / GS CDX v3.3 in ps2dis today and found that the save paths are different.

    Action Replay v4.2
    Code:
    bu00:CODELIST00
    bu00:OPTIONS0000
    Action Replay / GameShark CDX V3.3
    Code:
    bu00:CODELIST00
    bu00:DATELCODES
    I tried editing a save from v4.2 to see if it'd bypass the cdx check when using it with cdx v3.3 but the only ps1 save editor I know of is MemcardRex and it has a few limtations that prevent it as Datel didn't follow the 10 letter / digit format format for the product id / save folder as you can in MemcardRex it just reds the last ten letters / digits
    TIONS0000 instead of OPTIONS0000
    and
    DELIST00 instead of CODELIST00
    the save title is also shown as blank instead of Options and Code List, i've tried hex editing the save myself but I just end up currupting it
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    Last edited by kh2k4; 08-04-2010 at 06:05:58 AM.

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